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Aminet 50
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Aminet 50 (2002)(GTI - Schatztruhe)[!][Aug 2002].iso
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Tools
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ClassAct
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Examples
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Integer
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IntegerExample.c
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2002-07-02
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;/* Integer Example
sc link integerexample.c lib lib:classact.lib
quit
*/
/**
** IntegerExample.c -- Integer class Example.
**
** This is a simple example testing some of the capabilities of the
** Integer gadget class.
**
** This code opens a window and then creates 2 Integer gadgets which
** are subsequently attached to the window's gadget list. One uses
** arrows, one does not. Notice that you can tab cycle between them.
**/
/* system includes
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <exec/types.h>
#include <exec/memory.h>
#include <intuition/intuition.h>
#include <intuition/gadgetclass.h>
#include <graphics/gfxbase.h>
#include <graphics/text.h>
#include <graphics/gfxmacros.h>
#include <utility/tagitem.h>
#include <workbench/startup.h>
#include <workbench/workbench.h>
#include <proto/intuition.h>
#include <proto/graphics.h>
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/utility.h>
#include <proto/wb.h>
#include <proto/icon.h>
/* ClassAct includes
*/
#include <classact.h>
enum
{
GID_MAIN=0,
GID_INTEGER1,
GID_INTEGER2,
GID_DOWN,
GID_UP,
GID_QUIT,
GID_LAST
};
enum
{
WID_MAIN=0,
WID_LAST
};
enum
{
OID_MAIN=0,
OID_LAST
};
int main(void)
{
struct MsgPort *AppPort;
struct Window *windows[WID_LAST];
struct Gadget *gadgets[GID_LAST];
Object *objects[OID_LAST];
/* make sure our classes opened... */
if (!ButtonBase || !IntegerBase || !WindowBase || !LayoutBase)
return(30);
else if ( AppPort = CreateMsgPort() )
{
/* Create the window object.
*/
objects[OID_MAIN] = WindowObject,
WA_ScreenTitle, "ClassAct Release 2.0",
WA_Title, "ClassAct Integer Example",
WA_Activate, TRUE,
WA_DepthGadget, TRUE,
WA_DragBar, TRUE,
WA_CloseGadget, TRUE,
WA_SizeGadget, TRUE,
WINDOW_IconifyGadget, TRUE,
WINDOW_IconTitle, "Integer",
WINDOW_AppPort, AppPort,
WINDOW_Position, WPOS_CENTERMOUSE,
WINDOW_ParentGroup, gadgets[GID_MAIN] = VGroupObject,
LAYOUT_SpaceOuter, TRUE,
LAYOUT_DeferLayout, TRUE,
LAYOUT_AddChild, gadgets[GID_INTEGER1] = IntegerObject,
GA_ID, GID_INTEGER1,
GA_RelVerify, TRUE,
GA_TabCycle, TRUE,
INTEGER_Arrows, TRUE,
INTEGER_MaxChars, 3,
INTEGER_Minimum, -32,
INTEGER_Maximum, 32,
INTEGER_Number, 0,
IntegerEnd,
CHILD_NominalSize, TRUE,
CHILD_Label, LabelObject, LABEL_Text, "Integer _1", LabelEnd,
LAYOUT_AddChild, gadgets[GID_INTEGER2] = IntegerObject,
GA_ID, GID_INTEGER2,
GA_RelVerify, TRUE,
GA_TabCycle, TRUE,
INTEGER_Arrows, FALSE,
INTEGER_MaxChars, 6,
INTEGER_Minimum, 0,
INTEGER_Maximum, 100000,
INTEGER_Number, 100,
IntegerEnd,
CHILD_Label, LabelObject, LABEL_Text, "Integer _2", LabelEnd,
LAYOUT_AddChild, ButtonObject,
GA_ID, GID_QUIT,
GA_RelVerify, TRUE,
GA_Text,"_Quit",
ButtonEnd,
CHILD_WeightedHeight, 0,
EndGroup,
EndWindow;
/* Object creation sucessful?
*/
if (objects[OID_MAIN])
{
/* Open the window.
*/
if (windows[WID_MAIN] = (struct Window *) CA_OpenWindow(objects[OID_MAIN]))
{
ULONG wait, signal, app = (1L << AppPort->mp_SigBit);
ULONG done = FALSE;
ULONG result;
UWORD code;
/* Obtain the window wait signal mask.
*/
GetAttr(WINDOW_SigMask, objects[OID_MAIN], &signal);
/* Activate the first integer gadget!
*/
ActivateLayoutGadget( gadgets[GID_MAIN], windows[WID_MAIN], NULL, gadgets[GID_INTEGER1] );
/* Input Event Loop
*/
while (!done)
{
wait = Wait( signal | SIGBREAKF_CTRL_C | app );
if ( wait & SIGBREAKF_CTRL_C )
{
done = TRUE;
}
else
{
while ( (result = CA_HandleInput(objects[OID_MAIN], &code) ) != WMHI_LASTMSG )
{
switch (result & WMHI_CLASSMASK)
{
case WMHI_CLOSEWINDOW:
windows[WID_MAIN] = NULL;
done = TRUE;
break;
case WMHI_GADGETUP:
switch (result & WMHI_GADGETMASK)
{
case GID_QUIT:
done = TRUE;
break;
}
break;
case WMHI_ICONIFY:
CA_Iconify(objects[OID_MAIN]);
windows[WID_MAIN] = NULL;
break;
case WMHI_UNICONIFY:
windows[WID_MAIN] = (struct Window *) CA_OpenWindow(objects[OID_MAIN]);
if (windows[WID_MAIN])
{
GetAttr(WINDOW_SigMask, objects[OID_MAIN], &signal);
}
else
{
done = TRUE; // error re-opening window!
}
break;
}
}
}
}
}
/* Disposing of the window object will also close the window if it is
* already opened, and it will dispose of the layout object attached to it.
*/
DisposeObject(objects[OID_MAIN]);
}
DeleteMsgPort(AppPort);
}
return(0);
}